The campaign’s creative brief was clear: the visuals had to feel alive, cinematic, and visceral - not just an homage to creature features, but an evolution of them. The story world was imagined as an overgrown, tech-collapsed Earth reclaimed by ancient predators and hostile environments. My task was to make that believable - and thrilling - through illustration and motion.
I began by developing a visual language for the campaign: a balance of raw nature and high-tech decay. Giant reptilian forms loom through fog, vegetation curls around broken satellites, and motion sensors pulse in predator zones. These themes informed both the color grading and design logic - earthy reds, military greens, scorched yellows, and deep blacks.
Dinosaurs were illustrated not as retro novelties, but as biomechanical forces of nature - with exaggerated scale, rich skin textures, and cinematic lighting that made them feel larger-than-life. The artwork didn't just showcase action; it created anticipation, dread, and fascination in equal measure.